Here's a Halo ODST fan art I've made, a crashed drop pod diorama in which I wanted to keep a stylized PBR look with painted textures and stylized grass. All modeled and rendered in Blender (EEVEE); baking and texturing made in Substance Painter.
I wanted to keep the model low poly (409 polys), but the most challenging part may have been the stylized grass and keeping the shadows using Blender's EEVEE render engine, which I managed thanks to LanceBeryl. For the ground I used a displacement modifier and then hand painted the texture in Substance. Had a lot of fun with this one, I'm a big Halo fan, and I've also learnt a lot!
Thanks a lot to all the members of The Club discord server for all the feedback recieved!!